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Planning a MMORPG Mystery Event
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By Black Label September 2006
Everyone loves a good mystery. Why not incorporate a mystery as your next MMOG role-playing event? Creating a MMOG mystery event isn’t so hard but the delivery can be challenging. It does take some planning and organization. I have been involved in a few mystery events with my guild and my favorite has always been the Mystery Kidnapping.
To plan out a mystery kidnapping, you need to decide on the plot and answer three basic questions. Who is the victim that gets kidnapped? Who is the villain? And most importantly, why? Once you figure out these three things, you can plan out a kidnapping mystery event very easily.
Common victims and targets for kidnapping are the guild leader, the guild officer, or someone of importance such as a beloved guild socialite or a newlywed bride. Whoever it is, it needs to be someone loved by the guild so that his/her absence will make the guild rally together for one great event. You will need that player’s cooperation, participation and dedicated involvement for this event to be believable. So find a member who you get along well and someone who can role-play well. You can also choose a non guild member or a NPC for this role. The mayor’s daughter, the missing movie star or the famous scientists are all good examples.
The villain can be anyone of your choosing. Pick a NPC from the MMOG you are playing, such as a powerful dragon or a monster in games like World of Warcraft or one of the arch villains in games like City of Heroes. Whoever it is, the villain should be formidable if it’s a MMOG NPC. Or, it can be a player character you’ve created if you wish to role play. Deciding what you plan on accomplishing in this event will help you decide whether a NPC or a PC villain is better suited.
The reason for kidnapping usually falls into one of these realms of possibilities. The most common reason for a kidnapping is because the villain wants a ransom to be paid. Or perhaps the member is kidnapped because of a love triangle or jealousy reasons. Worse yet, he/she is kidnapped because the villain want to exact revenge on that member. Also think scientific and technological. Perhaps, the villain needs to experiment with the victim or need to extract something or information (genetic code, password, hair sample, lost memories, secret knowledge) from him/her. Or think magical. Maybe the kidnapper needs to perform a ritual or open a portal with the victim because of a specific family tree or bloodline. Think devious! Perhaps the villain is corrupting the mind of the victim turning him/her against his guild (implanting spyware device, hypnosis, or subliminal message triggering a critical action) What ever the reason, the “why” is the most important part of the murder mystery because that’s what the guild is trying to solve.
Once you know who did it, why it was done and who it was done upon, then you can start planning the “mystery” portion of the event. This is what I called the delivery and it is the challenging part of staging a mystery event. You must offer clues to the guild as they try to figure out what is happening. The best way to ensure adequate delivery is to divide the event into several crucial sections.
The first section of the delivery is the Discovery phase. So you start off the event by discovering something. This could be a ransom note, an empty bed, the police informing a missing person for 48 hours, a personal item (jewelry, badge, piece of uniform) left behind. Part of the discovery phase is that there is a clue that is left behind. The second phase is called the Puzzle. This is where your guild participants gather together in deciphering the puzzle and the mystery leading them to the next phase that I call the Answer. In the Answer phase, the guild participants have figured out the clues and are led to either a contact (NPC or PC), a raid or mission, or a location.
Here is an example of the following: Discovery: The mayor has contacted your guild because his daughter has been kidnapped. The guild gathers at the mayor’s house and interrogates him. They discover the ransom note. (Create a PC mayor and place him in a location where you want the guild to meet him. Roleplay the mayor’s concern about the missing daughter and give clues leading up to the ransom note)
Puzzle: The ransom note reads: “We ha fur dawter. Gif us 50 platanum or elz she dies!” The ransom note can be posted on your guild website for all to see if you have an artistic member to create that for you. It should give a clue. The clue provided here suggests the kidnappers have pretty bad grammer or spelling, leading the guild to suspect orcs as the kidnappers.
Answers: The guild is led to an area full of orcs. A guild raid/hunt
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