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Spotlight Guild Interviews
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By GenX Fusion January 2007
As for the two major MMOs we are playing now (UO and WoW) and how they compare… they are two different game types each with their pro’s and con’s. Ultima Online is the old dog of the gaming world but still going strong. It lacks a lot of end game content like WoW has but by the same token it is very freeflowing. You can login and do basically anything with anyone with very very few restrictions. You can have a house.. run a vendor.. hunt big powerful monsters.. or hang out. That freedom, with fun content, is what keeps many people playing it or coming back to it after breaks. WoW, on the other hand, is much more rigid. You go level up.. you pretty much only play with people around you.. you raid in X sized groups after doing Y quests to get ready. But the content is visually stunning and it has challenging end game content which is instanced so you don’t waste time and energy dealing with anti-social players looking to steal all the kills.
Each game is good. Each has its strengths and weaknesses. And we plan to keep playing each for the foreseeable future.
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Q: What was the biggest problem your guild was facing? How did you deal with it? And what problems are you currently facing?
Over the course of our 11 years, as we defined ourselves and where we wanted to go and how we wanted to get there, we had issues that came up. The longer we existed the less and less those issues became. Today in the guild we simply don’t have drama. We have a guild where more than 80% of the guild has been with us more than a year. We don’t infight. We don’t backstab. We don’t have people breaking the rules. We have an extremely strong group of people who are great friends.
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Continue-Syndicate page 3
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